Creates a Alternative
node from the given components, having a given tree
as a prototype.
Creates a Alternative
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Annotated
node from the given components, having a given tree
as a prototype.
Creates a Annotated
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a AppliedTypeTree
node from the given components, having a given tree
as a prototype.
Creates a AppliedTypeTree
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Apply
node from the given components, having a given tree
as a prototype.
Creates a Apply
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Assign
node from the given components, having a given tree
as a prototype.
Creates a Assign
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a AssignOrNamedArg
node from the given components, having a given tree
as a prototype.
Creates a AssignOrNamedArg
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Bind
node from the given components, having a given tree
as a prototype.
Creates a Bind
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Block
node from the given components, having a given tree
as a prototype.
Creates a Block
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a CaseDef
node from the given components, having a given tree
as a prototype.
Creates a CaseDef
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a ClassDef
node from the given components, having a given tree
as a prototype.
Creates a ClassDef
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a CompoundTypeTree
node from the given components, having a given tree
as a prototype.
Creates a CompoundTypeTree
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a DefDef
node from the given components, having a given tree
as a prototype.
Creates a DefDef
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a ExistentialTypeTree
node from the given components, having a given tree
as a prototype.
Creates a ExistentialTypeTree
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Function
node from the given components, having a given tree
as a prototype.
Creates a Function
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Ident
node from the given components, having a given tree
as a prototype.
Creates a Ident
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a If
node from the given components, having a given tree
as a prototype.
Creates a If
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Import
node from the given components, having a given tree
as a prototype.
Creates a Import
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a LabelDef
node from the given components, having a given tree
as a prototype.
Creates a LabelDef
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Literal
node from the given components, having a given tree
as a prototype.
Creates a Literal
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Match
node from the given components, having a given tree
as a prototype.
Creates a Match
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a ModuleDef
node from the given components, having a given tree
as a prototype.
Creates a ModuleDef
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a New
node from the given components, having a given tree
as a prototype.
Creates a New
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a PackageDef
node from the given components, having a given tree
as a prototype.
Creates a PackageDef
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a ReferenceToBoxed
node from the given components, having a given tree
as a prototype.
Creates a ReferenceToBoxed
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Return
node from the given components, having a given tree
as a prototype.
Creates a Return
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Select
node from the given components, having a given tree
as a prototype.
Creates a Select
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a SelectFromTypeTree
node from the given components, having a given tree
as a prototype.
Creates a SelectFromTypeTree
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a SingletonTypeTree
node from the given components, having a given tree
as a prototype.
Creates a SingletonTypeTree
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Star
node from the given components, having a given tree
as a prototype.
Creates a Star
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Super
node from the given components, having a given tree
as a prototype.
Creates a Super
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Template
node from the given components, having a given tree
as a prototype.
Creates a Template
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a This
node from the given components, having a given tree
as a prototype.
Creates a This
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Throw
node from the given components, having a given tree
as a prototype.
Creates a Throw
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Try
node from the given components, having a given tree
as a prototype.
Creates a Try
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a TypeApply
node from the given components, having a given tree
as a prototype.
Creates a TypeApply
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a TypeBoundsTree
node from the given components, having a given tree
as a prototype.
Creates a TypeBoundsTree
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a TypeDef
node from the given components, having a given tree
as a prototype.
Creates a TypeDef
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a TypeTree
node from the given components, having a given tree
as a prototype.
Creates a TypeTree
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a Typed
node from the given components, having a given tree
as a prototype.
Creates a Typed
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a UnApply
node from the given components, having a given tree
as a prototype.
Creates a UnApply
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Creates a ValDef
node from the given components, having a given tree
as a prototype.
Creates a ValDef
node from the given components, having a given tree
as a prototype.
Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.
Test two objects for inequality.
Test two objects for inequality.
true
if !(this == that), false otherwise.
Equivalent to x.hashCode
except for boxed numeric types and null
.
Equivalent to x.hashCode
except for boxed numeric types and null
.
For numerics, it returns a hash value which is consistent
with value equality: if two value type instances compare
as true, then ## will produce the same hash value for each
of them.
For null
returns a hashcode where null.hashCode
throws a
NullPointerException
.
a hash value consistent with ==
Test two objects for equality.
Test two objects for equality.
The expression x == that
is equivalent to if (x eq null) that eq null else x.equals(that)
.
true
if the receiver object is equivalent to the argument; false
otherwise.
Cast the receiver object to be of type T0
.
Cast the receiver object to be of type T0
.
Note that the success of a cast at runtime is modulo Scala's erasure semantics.
Therefore the expression 1.asInstanceOf[String]
will throw a ClassCastException
at
runtime, while the expression List(1).asInstanceOf[List[String]]
will not.
In the latter example, because the type argument is erased as part of compilation it is
not possible to check whether the contents of the list are of the requested type.
the receiver object.
if the receiver object is not an instance of the erasure of type T0
.
Create a copy of the receiver object.
Tests whether the argument (arg0
) is a reference to the receiver object (this
).
Tests whether the argument (arg0
) is a reference to the receiver object (this
).
The eq
method implements an equivalence relation on
non-null instances of AnyRef
, and has three additional properties:
x
and y
of type AnyRef
, multiple invocations of
x.eq(y)
consistently returns true
or consistently returns false
.x
of type AnyRef
, x.eq(null)
and null.eq(x)
returns false
.null.eq(null)
returns true
. When overriding the equals
or hashCode
methods, it is important to ensure that their behavior is
consistent with reference equality. Therefore, if two objects are references to each other (o1 eq o2
), they
should be equal to each other (o1 == o2
) and they should hash to the same value (o1.hashCode == o2.hashCode
).
true
if the argument is a reference to the receiver object; false
otherwise.
The equality method for reference types.
Called by the garbage collector on the receiver object when there are no more references to the object.
Called by the garbage collector on the receiver object when there are no more references to the object.
The details of when and if the finalize
method is invoked, as
well as the interaction between finalize
and non-local returns
and exceptions, are all platform dependent.
A representation that corresponds to the dynamic class of the receiver object.
A representation that corresponds to the dynamic class of the receiver object.
The nature of the representation is platform dependent.
a representation that corresponds to the dynamic class of the receiver object.
not specified by SLS as a member of AnyRef
The hashCode method for reference types.
Test whether the dynamic type of the receiver object is T0
.
Test whether the dynamic type of the receiver object is T0
.
Note that the result of the test is modulo Scala's erasure semantics.
Therefore the expression 1.isInstanceOf[String]
will return false
, while the
expression List(1).isInstanceOf[List[String]]
will return true
.
In the latter example, because the type argument is erased as part of compilation it is
not possible to check whether the contents of the list are of the specified type.
true
if the receiver object is an instance of erasure of type T0
; false
otherwise.
Equivalent to !(this eq that)
.
Equivalent to !(this eq that)
.
true
if the argument is not a reference to the receiver object; false
otherwise.
Wakes up a single thread that is waiting on the receiver object's monitor.
Wakes up a single thread that is waiting on the receiver object's monitor.
not specified by SLS as a member of AnyRef
Wakes up all threads that are waiting on the receiver object's monitor.
Wakes up all threads that are waiting on the receiver object's monitor.
not specified by SLS as a member of AnyRef
Creates a String representation of this object.
Creates a String representation of this object. The default representation is platform dependent. On the java platform it is the concatenation of the class name, "@", and the object's hashcode in hexadecimal.
a String representation of the object.
The type of standard (lazy) tree copiers.